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Late-game district flow question [spoilers]

For players who have opened the larger systems, did you centralize specialty crafting or split it by biome identity? I love themed districts, but my maintenance route is starting to sprawl.

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Hazel Wren · Yesterday

I am at the point where my island is finally large enough to feel impressive and just inconvenient enough to make me nervous. I still love the idea of themed districts, especially when each biome feels like it has its own culture and rhythm. But I can feel the maintenance route stretching in ways that might become exhausting later.

Part of me wants to centralize everything practical and keep the biomes mostly expressive. Another part of me worries that doing that will flatten the personality of the island and make the late-game feel more industrial than cozy.

If you have reached the bigger systems already, I would love to know which services you centralized and which ones you deliberately kept embedded in their themed districts.

Discussion

Rowan Sketch

Yesterday

I centralized only the systems I hit every session. The rest stayed thematic so the island kept its personality.